Sep 27, 2006, 03:01 AM // 03:01
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#1
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Frost Gate Guardian
Join Date: Feb 2006
Guild: FIERY KNIGHTS
Profession: R/Mo
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Solo Mo/mes -grasps,atts,nightmare & Smites
I just wanted to show this build that i have succesfully completed. Cleared clear Atts., Grasps,Nightmare & Smites, No problem. I know a lot of people have a hard time w/ Grasps cause they interupt and their dmg isnt enough. for sb to kick in, but luckily i was able to save my Starter Armor from pre sear. Also, I am not sure if this has been done b4 , so sorry if it has. BTW i only included the grasps screen cap cause thats really the hard part.
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Sep 27, 2006, 03:24 AM // 03:24
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#2
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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too bad the only damage is retribution as it takes a LONG time to kill axxtes especially who have upwards of 1000 health and have like a 4 health generation.
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Sep 27, 2006, 04:18 AM // 04:18
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#3
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Banned
Join Date: Jul 2006
Guild: Atomik Fear [aF]
Profession: W/E
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now how long are we talking here? longer than clearing the whole room itself as a 2 man ss/sv 55 team?
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Sep 27, 2006, 04:46 AM // 04:46
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#4
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/Me
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How long it takes to kill those aaxtes with 13dmg per hit ?
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Sep 27, 2006, 06:38 AM // 06:38
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#5
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Frost Gate Guardian
Join Date: Feb 2006
Guild: FIERY KNIGHTS
Profession: R/Mo
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woops didnt know i was gonna get any responses, umm it took me about 15-20 mins to clear 2 groups of 3 groups of atts and 2 groups of grasps. Havent really timed it. Anyways im gonna try to up my retrib later. prolly make divine attrib to 1 or 2 or lower illusion attrib. to make dmg faster. doesnt seem like i even need divine. whole run w/ smites took around hour by myself. but theres improvement to be made by playing w/ attributes. i will post again. 2 man is definately, but this is for people who are tired of not gettin there 50/50 or if guildies or not online (like cause i play late @ night)
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Sep 27, 2006, 08:24 AM // 08:24
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#6
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Frost Gate Guardian
Join Date: Feb 2006
Guild: FIERY KNIGHTS
Profession: R/Mo
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k, i just did a full run it took me 1 hour tops to finish everything, smites, grasps, atts, nightmares.
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Sep 27, 2006, 11:06 AM // 11:06
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#7
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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you can do 3 runs in an hour with a good nec
btw blessed signet with only 2 enchants doesn't do too good... I'd go for Balts Spirit or Blessed Aura
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Sep 27, 2006, 02:29 PM // 14:29
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#8
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/Mo
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get conjure phatasm instead of the blessed signet, axtaze die in no time
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Sep 27, 2006, 03:27 PM // 15:27
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#9
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Frost Gate Guardian
Join Date: Feb 2006
Guild: FIERY KNIGHTS
Profession: R/Mo
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Quote:
Originally Posted by cerb
you can do 3 runs in an hour with a good nec
btw blessed signet with only 2 enchants doesn't do too good... I'd go for Balts Spirit or Blessed Aura
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This is for people who dont trust random 50/50 duo's or guildies/friends are logged off. I definately agree that duo runs are faster. I will try conjure phantasm and see if it speeds it up.
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Sep 28, 2006, 02:17 AM // 02:17
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#10
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The Greatest
Join Date: Feb 2006
Profession: W/
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This is uber slow. Might aswell just go Mo/E for burning speed+flame burst.
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Oct 01, 2006, 07:53 AM // 07:53
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#11
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Germany
Guild: Force of Arms [FoA]
Profession: Mo/
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Maybe bring Powerspike instead of retibution and SoJ instead of SB? Powerspike the dying nightmares and with SoJ you will kill a lot faster.
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Oct 02, 2006, 02:53 AM // 02:53
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#13
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/Me
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Quote:
Originally Posted by sage tank
get conjure phatasm instead of the blessed signet, axtaze die in no time
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Question - Why not Conjure nightmare?
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Oct 02, 2006, 04:34 AM // 04:34
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#14
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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still using spellbreaker?
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